Answer by Nicol Bolas for Input attachments and multisampling
I don't change shaders.Then that's your problem. The multisampling status of a texture is part of its GLSL type. You cannot fetch from a multisample input texture through a subpassInput; you have to...
View ArticleInput attachments and multisampling
I know how to use input attachments and multisampling separately. But I don't understand how these 2 features can be used together.I have render pass with 2 subpasses and 4 attachments:an image, which...
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